Welcome To Fun

This blog was made for Communication class at College of Western Idaho. If there is stuff on the site that doesn't make sense, don't worry, just focus on the stuff that does. After my class is complete, I will be keeping up with it for all you fun gamers.

Saturday, October 29, 2011

Angel of Death OCP3

     No stone will blind them. No storm will hinder them. No word will change them. For they are Pure. For they are Space Marine. In the 41st millennium, there is only war. For Space Marine this is their purpose, this is the destiny.

     You are an Angel of Death for on your wings you ride to battle. As a Space Marine, you hold the weight of the universe on your shoulder. Hereitics, Xenos, and even Daemons are to be crushed under your boots. As these genetically altered super solders it is your duty is to uphold the word of the emperor. Through this, protect all of humanity from any threat, be it from the void or within.

     This third installment of OctoberCelebration is all about the Space Marine. In Death Watch your play as a Space Marine that has giving his time and services to the inquisition. These Space Marines serve a tour as Xeno hunter. They go out throughout the universe hunting Xenos. This isn’t the only thing the fight. The will fight heretics and daemons alike. When the inquisitive calls, you’re sent to the most import of missions. In Death Watch,company added a new aspect in to the Dark Heresy Systems, Hordes. This new way of fighting will speed up combat. These hordes are made just like any other creature or charactor exept the wounds are bodies. Have fun mowing the lawn, you gardener of the galaxy.
My Armour is Contempt
My Shield is Disqust
My Sword is Hatred
In the Emperor’s Name
Let None Survive
All right and images belong to Fantasy Flight Games and Games-Workshop.

Set Sail Me Lads OCP2

     Have you ever what to command your own ship, sail the stars, fight monsters on new worlds. Rogue Trader gives you all that and more. In this second part of the OctoberCelebration we’ll be visiting the unknown among the stars. In Dark Heresy you are a small acolyte with very little hope of survival in the vast darkness of emperor’s enemies. In Rogue Trader we change the scene. Here you are part of a huge family. These families take the title Rogue Traders. These families do anything from trade to waging war. You are one of the highest offices of a ship under the control of the Rogue Trader family. It is up to you and your fellow offices to decide what role you will play in the grim dark future.

     You are a Rogue Trader, it’s your turn to determent your own fate. As a Rogue Trader you have a family fortune backing you and a ship protecting you. You have free reign to roam the galaxy. You determine the fates of thousands. It is you who determine what will happen in Rogue Trader.

     There are two new aspects in Rogue Trader that were not available in Dark Heresy, the obvious, space ships. You are a commander of anything from a small raider to a light cruiser. These small city size ships are crew by thousands of imperial citizens. With this ship you will encounter alien planets, other ships, and unknown dangers. The other aspect is Acquisition. In Dark Heresy you had thrones; in Rogue Trader you have Acquisition points. This represents huge sums of money and reputation. With this you can build large amount of weapons, other ships, and even planets.


All right and images belong to Fantasy Flight Games and Games-Workshop.

Sunday, October 16, 2011

October Celebration OCP1

In honor of this spooky month of October, I will be posting four articles of a special RPG. I have been playing this dark gothic adventure RPG for over two years. Every minute was an amazing horrifying thrill. This series of RPG I am referring to is the Dark Heresy System. The four books are Dark Heresy, Rogue Trader, Death Watch, and the newest of the series Black Crusade. Each one has a unique play style of the 41st millennium.

 

Dark Heresy, the beginning of the dark journey, takes you to a far-away future. It is grim. It is dark. It has hope. It has you! You, an Acolyte of an Inquisitor, are sent across the galaxy fight Mutants, Renegades, Xenos, and Daemons. No normal human should fight these threats of the Imperium. That’s why they send you, an expendable normal human. Your only hope is the equipment the inquisitor gave you, the wisdom the Imperium taught you, and the will of the Emperor himself.


            Dark Heresy is a simple 100 percentile system which uses two dice. One is a 10-sided die and the other is a Tens 10-sided die. Each character has nine starting stats. Similar to Warhammer 40k, each one of these stats has a unique purpose: Ballistic Skill, how well you shoot a gun; Weapon Skill, how good your batting average is; Strength, how hard you hit things; Toughness, how well you can take a hit; Agility, how well you can dodge a hit; Perception, how well you can see the attack coming; Intelligence, how well you can understand and know the world around you; Willpower, how well you stand up to scary monsters; and Fellowship, how well you talk to people. All these characteristic are used to keep you alive and sane, you hope.

 

            Now for the bad part, when a human deals with these monsters and mutants, the fragile mind begins to crack. There are two pools that hurt the player, Insanity points and Corruption points. These two pools build up when dealing with the monsters and the evil of the universe. If you have too much Corruption the dark gods have hold of you and use you to complete their evil deeds. If Insanity is too high, you go insane.


            As an Acolyte for the Inquisitor you are derived from several different aspects of the Imperium. There are eight classes: Adept, is the scholar; Arbitator, is the justice; Assassin, is death; Cleric, is the holy man; Guardsman, is the soldier; Psyker, is monster within man; Scum, is the corrupted; and Tech-Priest, is the engineer. Each one of these classes is important to complete the missions the Inquisitor. For you mission is Justus and Holy.

 

            Your mission is of the most important, you are not. If you died, you will be replaced. The universe is plentiful of humans; the Inquisitor can find someone else. In the 41st millennium there is only war.

All right and images belong to Fantasy Flight Games and Games-Workshop.

Monday, September 26, 2011

Mr Jack, In New York?

     Mr. Jack, or as he is known here as Francis J. Tumblety, a quack docter on the run from London is now making his way to New York. “Jack the Ripper” as investigators call him, is trying to disappear into the land of the free. New York police, alerted by London, are on the look out for Jack. Eight suspects are now under surveillance by New York’s finesse, but there not much time.

     This two player investigation game is a good way to have fun with a short amount of time. With six pages of reading you can easy get started within 15 minutes. The game last only about 30 minutes long and can have many different ways to play. You play as ether the Detective or as Jack. The Detective has to look through the eight suspects alibis and make a valuable assumption of who is Jack. They only have eight turns to find Jack or the case runs cold. Time isn’t the only enemy that the detective has, Jack wants to get out of the Manhattan area. If Jack can go into the shadows and find an exit route, then jack can leave the detective in his dust.

     The players take turns moving pieces and finding out through “leads” if jack has an alibi or not. Each player takes control of a piece which will move and make a special action. These actions can move other pieces or build new development. This means the map is always changing and moving. Oh, did I mention an informant? The investigator has an informant that he can rely on. With the alibis, the changing map, and the informant; the detective has some hope to finding out who's Jack, but will he make it in time?

     If you and a friend are looking for a fun investigative game, then look no further than Mr Jack, New York N.Y. Jan 4, 6:30am 1889.

All rights to Mr Jack, New York N.Y. Jan 4, 6:30am 1889 belong to Hurrican

Wednesday, September 21, 2011

Language with in a Language

            If you ever have taken a second language, you’ll find that each very from your own. How much, you ask. Well his is dependent on the language and the culture it comes from. Just looking around your own community you’ll find that their people with different dialect from your own. In Kentucky, you’ll hear “howdy”. In Idaho you hear “good day”. In New York, if hey have time, you’ll hear “hello”. Non-the-less for each language there is a ‘sub’ language.
            An interesting language, Japanese also falls under these same rules of ‘sub’ languages. After reading the article about the Japanese language and a single Japanese person uses less then ten percent of all the Kanji in there entire life, it count my attention. (JNT.com) I would image that these same ‘sub’ language rule make up for this small percentage. Japanese may not have overlapping ways to say hello, but they may over lap in there meaning.
            Language, no matter the origin, have there own means to communicate your thoughts. The only think that really make the difference is, does the audience understand what you know.