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This blog was made for Communication class at College of Western Idaho. If there is stuff on the site that doesn't make sense, don't worry, just focus on the stuff that does. After my class is complete, I will be keeping up with it for all you fun gamers.

Sunday, October 16, 2011

October Celebration OCP1

In honor of this spooky month of October, I will be posting four articles of a special RPG. I have been playing this dark gothic adventure RPG for over two years. Every minute was an amazing horrifying thrill. This series of RPG I am referring to is the Dark Heresy System. The four books are Dark Heresy, Rogue Trader, Death Watch, and the newest of the series Black Crusade. Each one has a unique play style of the 41st millennium.

 

Dark Heresy, the beginning of the dark journey, takes you to a far-away future. It is grim. It is dark. It has hope. It has you! You, an Acolyte of an Inquisitor, are sent across the galaxy fight Mutants, Renegades, Xenos, and Daemons. No normal human should fight these threats of the Imperium. That’s why they send you, an expendable normal human. Your only hope is the equipment the inquisitor gave you, the wisdom the Imperium taught you, and the will of the Emperor himself.


            Dark Heresy is a simple 100 percentile system which uses two dice. One is a 10-sided die and the other is a Tens 10-sided die. Each character has nine starting stats. Similar to Warhammer 40k, each one of these stats has a unique purpose: Ballistic Skill, how well you shoot a gun; Weapon Skill, how good your batting average is; Strength, how hard you hit things; Toughness, how well you can take a hit; Agility, how well you can dodge a hit; Perception, how well you can see the attack coming; Intelligence, how well you can understand and know the world around you; Willpower, how well you stand up to scary monsters; and Fellowship, how well you talk to people. All these characteristic are used to keep you alive and sane, you hope.

 

            Now for the bad part, when a human deals with these monsters and mutants, the fragile mind begins to crack. There are two pools that hurt the player, Insanity points and Corruption points. These two pools build up when dealing with the monsters and the evil of the universe. If you have too much Corruption the dark gods have hold of you and use you to complete their evil deeds. If Insanity is too high, you go insane.


            As an Acolyte for the Inquisitor you are derived from several different aspects of the Imperium. There are eight classes: Adept, is the scholar; Arbitator, is the justice; Assassin, is death; Cleric, is the holy man; Guardsman, is the soldier; Psyker, is monster within man; Scum, is the corrupted; and Tech-Priest, is the engineer. Each one of these classes is important to complete the missions the Inquisitor. For you mission is Justus and Holy.

 

            Your mission is of the most important, you are not. If you died, you will be replaced. The universe is plentiful of humans; the Inquisitor can find someone else. In the 41st millennium there is only war.

All right and images belong to Fantasy Flight Games and Games-Workshop.

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